Math and Movies (Animation at Pixar) - Numberphile
How do 3D animated characters look so smooth? Pixar researcher Tony DeRose explains - with mathematics.
More links & stuff in full description below ↓↓↓
Extra footage: http://youtu.be/2NzTAaYgk4Q
Links below...
Pixar Research: http://graphics.pixar.com/research/
Tony DeRose papers: http://bit.ly/DeRosePapers
Ed Catmull's paper: http://bit.ly/1stJNht
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